Umbau des Gebäudes der Anthroposophischen Gesellschaft in Rom

The headquarters of the Anthroposophical Society of Rome had been in need of serious renovation work for many years. The main problems were the deterioration of the wooden floor of the terrace behind the building and the related rainwater infiltrations, the lack of a functioning connection to the sewer system, the deformations of the first floor floor, the poor functionality of the rooms on the ground floor, aggravated by the presence of two pillars in the main room overlooking the street. In addition to this, one could notice an overall state of antiquity and architectural neglect of the internal spaces, lacking the qualities desirable for a center carrying out activities related to anthroposophy.
Thanks to the reconstruction works, all the technical and structural problems have been removed, firstly by completely redoing the crumbling terrace floor and by improving the seismic performance of the building.
As for the spaces, it was decided during the design phase to radically modify the ground floor, demolishing the partitions of the area below the terrace, in order to obtain an event room with a surface area of ​​90 m2 and transforming the space on the street into a foyer that can be separated by sliding panels into two areas, one for transit to the room and one that can be used for meetings with a number of 15 – 20 participants, for example study groups during a conference. After these interventions, the Rome headquarters will finally be able to host shows and events with an audience of up to 70 – 80 people in adequate spaces. The importance of this result for the capital and for all of Italy, especially central Italy, should not be underestimated. From an architectural point of view, an attempt was made to give the event room a character that is at the same time airy, welcoming and protective through the use of curved side walls and ceilings that can be traced back to spherical sectors. The shape of the hall thus combines the qualities of longitudinality – given the proportions of the space – and centrality, thanks to the widening and rising of the space in the central area, illuminated by a large skylight.
The atrium area was more complex to resolve satisfactorily due to the presence of the two pillars in the middle of the space. In order to make them architecturally interesting and significant elements, the columns were covered in such a way as to obtain sculptural and dynamic forms linked to those of the new curved suspended ceiling. The forms of the ceiling were developed in such a way as to underline the function of the spaces below, with a dynamic quality in the passage area from the door on the street to the performance hall and with a more serene and closed character in the area intended for group meetings.
In the foyer, the similarity of the space to a cave or to a dynamic and perhaps even troubled chthonic environment was deliberately emphasized, in contrast with the brightness and the relative simplicity and harmony of the hall. The users of the building will thus be able to experience a transition between the two spatial characters, also referable to the Dionysian and Apollonian principle.
On the first floor, the greatest attention was paid to the choice of colors for the rooms, also in this case in order to offer a variety of experiences and atmospheres, with the use of yellow, bright pink and light blue for spaces with different functions. It is hoped that in the future it will be possible to apply lazure painting in all the rooms.

Architects: Luigi Fiumara, Maria Grazia Fasciolo

Structural Engineer: Francesco Romagnoli

The entrance space on the ground floor before the reconstruction © Luigi Fiumara

The workshop area on the ground floor before the reconstruction © Luigi Fiumara

Ground floor plan with projection of the ceilings © Luigi Fiumara

 

The new entrance hall © Max Catena

The new entrance hall © Luigi Fiumara

The new entrance hall © Max Catena

The new entrance hall, detail of the column © Max Catena

The new multi-purpose hall, replacing the workshops in the back of the building © Max Catena

The new multi-purpose hall, replacing the workshops in the back of the building © Max Catena

The new multi-purpose hall, detail of the curved walls © Luigi Fiumara

The new multi-purpose hall, detail of the curved walls © Max Catena




EXIT-Spielräume – Wirkkraft des Ungewissen

Have you ever been trapped in a story? Equipped with logic, curiosity and playfulness, each creature in the respective room can creatively unfold together on an adventurous journey of escape. The special part about the so-called Escape Rooms (EXIT) is that the players are locked in a room for a certain period of time and have to independently explore the rooms and work out solutions to be able to leave them again later.
Behind each object, a crucial clue could open the way to the next room – a shifted perspective.
A shifted perspective – a new door – all in all: a partially mobile interior architecture. With great attention to detail, an ambience is created that transports all players into a story that can only be understood interactively through the cooperation of all and can therefore be told together. Every arrangement in the room ensures or blocks the possibility of progressing to the next room. Do the players allow themselves to (still) uncertain playing spaces with conscientiousness – feel them out and think them through, then they experience a very conscious steering. The moment when they realize that the experience of the path lies in their own hands…
My assumption that this type of spatial encounter is linked to very specific forms of interior architecture and stimuli will be examined in the further observations.
If we look at the appeal of the unknown, it quickly becomes clear why EXIT spaces make so many happy: We are faced with something completely diffuse without certainty of knowledge and can practise awakening in this blind state in a new way. Recognizing ourselves as an active co-creator of the space, even when simply rearranging objects, can be liberating and fulfilling. The aesthetics of the unknown lie in this freely designable space and the actual discovery of the new, the teasing balancing act between loss of control – due to the unfamiliarity of the situation – and the possibility of control due to one’s own choice.
On the other hand, experiencing the stimulus of „being included“ can both motivate and invite you to go on your own creative mental journey, enriching you, but also stressing you.
In this resulting „living“ space, the surprise factor is sometimes so great that the mastered interior design with the supportive acoustics of the rooms, can leave people amazed and they discover how versatile some objects actually are.
By perceiving the dynamic interior architecture, the whole room becomes much more organic and flexible than it would be from a structural-spatial point of view. Especially here, the experience of teamwork and interaction is particularly great. Only together it´s possible to recognize the riddles and the use of some items. Anyone who has already tried something „unsuccessfully“ will soon be joined by someone else with another idea and can benefit at a later point in time from the previous experience and the knowledge gained from it. The spatial experience is therefore „moved“ in exactly the same way as the respective players. This makes it possible to leave everyday life to enter into a completely new situation that requires full attention and concentration – active relaxation with a touch of adrenaline.

Behind the light-flooded play door opens a new space into the unknown. The premises of the EXIT Escape Room at the Admiralspalast are waiting: Admiral Kingdom, the somewhat different steampunk experience. © EXIT® – ESCAPE ROOM GAMES Friedrichstraße 101, 10117 Berlin

Fascinated by the idea and aesthetics of the unknown and its power, I wanted to find out more about the so-called Escape Rooms and was delighted that the founder of EXIT in Berlin-Mitte (Friedrichstraße 101) Max Mühlbach agreed to answer a few questions about the creation and special features of these rooms.
A big thank you at this point for his openness!

Jonna Louise Besuglow:
„How long does it take – from the planning drafts to the structural implementation – until an
EXIT Escape Room is completed and ready for use?“
Max Mühlbach:
„That varies greatly. There are game designers/room designers who build turn-key games in 2-3 weeks and others plan and build games in 2 years. Our approach lies in the middle ground:
Game design and story are created in about 4-6 weeks, every now and then we use a kind of board game, on which we test the process. The pre-construction takes 2-4 months and the installation is then quite quick. Depending on how well it was planned, you have to go through another phase of 4-6 weeks for testing and optimization, sometimes even during live operation.“

Jonna Louise Besuglow:
„How important is the daily use of the rooms?“
Max Mühlbach:
„It’s negligible. The room is like a computer that has to be switched on before use and
shut down afterwards. Every now and then it needs an update, otherwise it runs if nobody breaks anything.“

Jonna Louise Besuglow:
„What characterizes the interior design of the individual EXIT rooms?“
Max Mühlbach:
„They are all multi-room games, so no world is smaller than 3 rooms and we strive for a very immersive setting.“

Jonna Louise Besuglow:
„What’s so special about the magnetic mechanism that closes and opens doors and drawers?“
Max Mühlbach:
„It’s relatively little magic. The e-magnets are supplied with electricity and therefore hold together; as soon as the power is switched off, the door or drawer can be opened. Sometimes we reinforce the effect with springs or sound.“

Jonna Louise Besuglow:
„How do you experience the changing behavior of the players based on the space?“
Max Mühlbach:
„It’s huge fun. At the beginning, nobody knows what to do with themselves, there are no
rules, so you usually need some time to get into the room. Over time you get into a flow, but every group here is individual. Observing that and guiding the players on the right path is a great task.“

EXIT Escape Room at the Admiralspalast: A short journey into the Berlin’s past – the golden 20s. © EXIT® – ESCAPE ROOM GAMES Friedrichstraße 101, 10117 Berlin

The interview with Max Mühlbach makes it clear that the effectiveness of the EXIT Rooms is primarily due to the interior design, in this case the detailed multi-room design and the selected sound and lighting effects.
As an observer I have long noticed, even outside of EXIT play spaces, that the behavior of those present in the room changes depending on the room. This often underestimated spatial effect led me in June 2024 to interview around 50 participants in the EXIT Escape Room at the Admiralspalast in Berlin after they had played in different rooms. Nevertheless, my assumption was that the players (despite the diversity of the rooms) will experience recurring behaviors and certain feelings when playing due to this specific situation.
To clarify the question about the effect of the space, I asked them the following question:
What feelings did you experienced when you entered the rooms, especially considering that it is up to your understanding of the riddle and your ability to solve those riddles whether you move forward or get „stuck“. The main thing reported was an „inspiring“ ambition, closely followed by curiosity about „what might happen next“. For most, the spatial effect was primarily characterized by something described and characterized by „imaginative interior design key elements“, which encouraged the desire to explore and discover. What else could be hidden behind this object? Here, a slide rule can transform into a casket and a small bottle into a key and no wall has to remain immobile.
Everyone was looking forward to experiencing and „immersing themselves in a small new world“. Most experienced great joy and motivation in the adrenaline of being „locked in“ and a huge motivation to master the necessary challenges. Every successful solved task gained loud approval and enthusiasm of the group as creative experimentation and logical thinking was mentally celebrated. A certainty was achieved that gave more and more certainty as knowledge increased. Each room tells its very own story thanks to the deliberate theme design.
In all rooms, the players became more mindful of their surroundings. The room was viewed differently than is usually the case. The opportunity for discovery led to a more thorough observation, familiarization and reflection. The meaningfulness of the individual objects and the choice of colors together with the furnishings thus provided the incentive for future next steps and trains of thought. All participants were visibly enthusiastic and felt good because they were able to recognize the puzzle strands and solved them correctly.
For this case the „game world“ was thus understood as intended by the riddle. Of course, some also felt almost „frozen“ and trapped when something didn’t work right away. The more people took part together, the more difficult the experience was perceived to be. The exciting thing was that many did not have the impression of a „game“, as the interior architects, designers and the like had presented and thought through everything so realistically.
This „extraordinary way of interacting with the space“ gave the players an authentic playing space, where the players themselves freely determine the order and exploration.
Those who signed up for a prison wing got one. Those who wanted to enter a strange magical world or wanted to experience the golden 20s, embarked on this journey. The adrenaline and the thrill of the unknown were correspondingly high. Even those who had difficulties and some frustration in solving the puzzle strands were at least positively impressed by the design and vivid spatial perception.
Above all positively, the rooms stood out when there was a kind of window somewhere.
The question was also whether a recurring principle of arrangement or a special form in those
Rooms stood out. Here, it was primarily the thematically appropriate design and the
sound, but architectural features or similarities were not even recognized at all. The unexpected, mobile architecture created a great surprise factor by opening objects or passages. This was so great that none of the players expected another room or „passage“ in certain places, especially not with such a different „look“.
Surprise: When the shape can be formed and a change of perspective is the result.
From my own gaming experience and observation, I can confirm that rooms like these appeal to every adventurous explorer. A successful room design thrives on deliberate uncertainty and the surprise factor when discovering and the resulting maximum gaming fun. The lively spatial effect and dynamic design is what makes the whole thing a special experience in which you can also train and recognize your own conscious use of space. It is a wonderful exercise to experience the notorious „oh – how could I have missed THAT!“, but also to overcome it by later entering other spaces more mindfully with a noticeable increase in attention.

Anyone looking for a lively spatial experience and creative encounters will find what they are looking for here.
The rooms, some of which are angled, have their own formal charm, but its effectiveness is only through their creative, thoughtful and colorful design.
A big thank you goes to all the players who happily agreed to share their feelings and thoughts with me after the games.

Insights into the world of the EXIT Escape Room Games at the Admiralspalast: Magic Alley, the colorful world of magicians in the Diagon Alley. © EXIT® – ESCAPE ROOM GAMES Friedrichstraße 101, 10117 Berlin




Entwicklungsräume für Kinder

At the moment, day-care centres are being built everywhere. When one sees the results, the question often arises: Who was this built for?
The day-care centre has the task of creating space for the healthy physical, social and mental development of the children. A space in which the educators accompany the pre-school children in their development to settle into the world and to be able to understand it.
So far, architecture has only gone beyond fulfilling functional requirements in a few areas. Only in Reggio and Waldorf education do we find design approaches that have developed out of pedagogy. The purpose of this paper is to present the relationship between the child and the architecture and its pedagogical effect. This is all the more important because in recent years the developmental environment of children has shifted from family education to crèche and all-day care.
First, I would like to delve a little deeper into the basics of pedagogy and human organisation in order to then understand the impact and requirements of architecture.

History

What we understand as a day care centre today encompasses the crèche from birth to 3 years of age and the kindergarten for children from 3 to 6 years of age. Historically, both facilities date back to the beginning of the 19th century. While the crèches developed from the infant’s and children’s homes for the poor and orphans, the kindergarten developed from an educational pedagogical approach. In the middle of the 19th century, Friedrich Wilhelm August Froebel founded the first kindergarten in Germany. The aim was to support the family in raising children.
At the beginning of the 20th century, new impulses came from education reform. Rudolf Steiner, for example, expressed his views on child development and pedagogy in a wide variety of writings. Maria Montessori also influenced developments in education through her observations.
Under National Socialism and later also in the GDR, the educational mission was ideologically abused. In the post-war years, due to broken families and the necessity for women to work, the care of children was a major focus of kindergartens.

Pedagogy

The pedagogical concept was to educate the children for a life in society and to prepare them for school. It was not until the sixties and seventies that further developmental psychological viewpoints were integrated into the pedagogy. Only the impulses of the Reggio pedagogy from Italy should be mentioned here. For the crèche sector, the paediatrician Emilia Pickler gave essential impulses through her observations of children in care. As a result of the new pedagogical evaluation, the kindergarten was declared the first stage of the education system in 1970. The approaches to nursery education today are essentially based on the pedagogical and psychological observation of child development. The perception of children’s needs is thus the basis for a wide variety of educational concepts in the crèche sector. In „Das Kinder-und Jugendhilfegesetz“ (KJHG 2007) §1 it says, „every young person has a right to the promotion of his or her development and education and to become an independent and socially competent personality“. This is now a social consensus.

The human being is in many ways a premature birth and therefore not determined and so open in his development! In order for children to develop, they need protection, security and warmth in their environment, in continuation of the mother’s womb. Helpful here is Rudolf Steiner’s anthroposophical view of the human being, which from a spiritual-scientific point of view can add further aspects to the developmental process of the human being. Thus, we can also understand the whole process of development as a process of incarnation. The child as a spiritual being works its way into its body.
Rudolf Steiner explains in his lecture „Pedagogy and Morality“ 3/1923 (Anthroposophical Study of Man and Pedagogy) that the first three years of life are more important than all the following phases of development. He points out the importance of learning to walk, learning to speak and learning to think and how the child organises itself into the world. By settling into the world, according to Steiner, the inner organs are formed as the basis for being human. Then, until the change of teeth, the child lives completely devoted to its environment. As an imitative being, it makes the outside world a part of itself. Steiner is quoted here once again: „It wants to imitate what the adult does. What matters in kindergarten is that the child must imitate life“. (In „The Pedagogical Practice from the Point of View of the Spiritual Scientific Knowledge of Man“. Lecture „Play and Work“, 18.4.1923)

The scientific observations of brain research in recent years confirm this insight. The importance of early childhood experience for development in later life has been systematically elaborated in our time. All organs and senses are formed by the environment. The human brain also receives its internal characteristics and interconnections during this time. This is confirmed today by development and brain research, for example by Gerald Hüther.

In the phase of life from one to seven years of age, i.e. in the elementary area, we can observe two essential developmental steps. In the first three years, the child takes hold of its body. It develops from a helpless being lying on its back to an independent human child moving in space. In the phase of life from three to six years, the child begins to understand, experience and conquer the world. This development does not take place in a linear fashion, but in cycles of development, in metamorphoses, which continue in a transformed form after reaching a certain stage of development.

In the first stage of human life, between birth and the age of three, the small child acquires motor control over the limbs. Once it has reached this stage, it will try to move about, crawl, sit up and stand with tireless activity and get into an upright walk. This acquisition of the basic human posture is a constant struggle against gravity. Through this activity, right into the physical, the organs are reshaped and adapted to the upright gait. The child has thereby gained the freedom to act creatively with his hands. This is the basis for the exercise of all human abilities, the learning of language and, building on this, the ability of thinking.

In order to awaken this impulse in the child, the adult human being is the role model who, in his or her I-ness, makes this overcoming of gravity an experience. Without people in its environment to give the impulse, it will not make this effort. Standing on the earth strengthens the basic trust. The earth carries me. Development always continues on in its own initiative, there is no standstill. Once the balance has been conquered, the first steps are already taken. As soon as the world can be grasped, the first concepts are formed, which are the basis for thinking. Thus, grasping in the truest sense of the word is of fundamental importance. The child develops its own language to deal with the environment. In this way, it places itself in the culture into which it is born.

In the second stage of development, i.e. from the age of three until the change of teeth or the beginning of school, when the child can experience itself as a self, it is ready for „kindergarten“. Children open up to the world, they need the adult as a role model in order to develop further by imitating him or her. This develops their senses and abilities to face the world. Through language and its rhythmic musical quality, the child also experiences the differentiated mental expressions of the adult. For this self-development, the child needs role models, but also time and space and stimulation from the environment. With the change of teeth, this process of organ formation comes to a certain conclusion.

The Relationship Between Human Beings and Space

The process described above is made possible by the people in the environment, by parents, teachers and also by the architecture. The rooms not only form the third skin of the human being, but also have an effect on the child.
This exciting interaction between self-activity and impulses from the environment has led to the room now being recognised as a third educator. In 2008, the competition for the „Invest in Future“ prize for innovative pedagogy focused on space as the third educator. The architecture must be designed in accordance with this task.

Particularly in our day and age, when children’s basic opportunities for experience are severely limited by our culture, architecture has an important role to play in supporting pedagogy. It must compensate for the natural living environment.
Despite many debates about pedagogical concepts and effects on child development, the spatial conditions are often not discussed. However, the needs of the children should be the basis for the qualitative requirements of the rooms.

How does architecture affect children in different areas?
The bridge here is our sense organs with which we perceive the physical world and connect with the world.

The following diagram is intended to clarify the relationship. It is based on Rudolf Steiner’s depictions, who divides the human body into three areas, head, chest and limbs. With the limbs, the human being places itself in the world, connects with it. In the chest area – the rhythmic system with heart and lungs – the soul’s own life develops; a first freedom is attained. The development of concepts and ideas is related to the head. Here we again recognise the three-step process already described above.

We can assign sense organs to these three areas. For this we can refer to the sensory theory of Rudolf Steiner’s theory of the senses in „Allgemeine Menschenkunde als Grundlage der Pädagogik“, in which he develops twelve senses and relates them to the body. Willi Aeppli has worked out these relationships in detail in his book „Sinnesorganismus, Sinnesverlust, Sinnespflege“. It is shown that the child at this age is completely SENSUAL with its organism. It should be noted that sense perception is not one-dimensional, at least two other senses resonate. By understanding the relationship of perception to our bodies, we can then draw conclusions about architectural qualities.

It is the physically volitional and basal senses, the sense of touch, the sense of life or vitality, the sense of balance and the sense of movement, that develop first in the first three years and lay the foundation for further development. The equivalents in architecture for these areas are surface, material quality, building biology, construction, statics and movement dynamics. It is the surfaces with which the little human being first comes into direct contact in order to understand the world. The material qualities must be honest and authentic, otherwise the senses are corrupted. How can the material quality of wood emerge on a beech wood plastic imitation? The surface is always equally smooth and repellent, the sound dull. How beautiful can a piece of beech wood be, with its oiled surface and its sound revealing its inner structure. We must also consider the health aspects, just think of the plasticisers in plastics or toxic paints. If we take the guidelines from pedagogy seriously, we cannot use such products.

The construction in its load-bearing and static function should be honest and comprehensible. The vertical must be emphasised to enable the child to perceive its own uprightness. The spatial directions of front and back, right and left, up and down must be clearly shown in order to provide support and orientation for the first movements. The scale of the architecture and its proportions should be based on the laws of the adult human being. In this way children develop basic trust in their environment. A firm standpoint is a prerequisite for the development of the sense of balance in the first phase. Only in this way can spatial orientation succeed. The floor plan should therefore be clear and preferably symmetrically oriented. Of course, emotion-oriented senses also develop during this time. Good acoustics, for example, is a prerequisite for understanding each other and learning language.
Some well-intentioned attempts to design architecture suitable for children, such as a day care centre as a sinking ship – day care centre in Stuttgart Sonnenberg by Benisch, or a childlike „dwarf architecture“, are detrimental to development. They disturb sensory development with unexpected consequences.

Why are the demands so high today? Didn’t children develop well in the past? Today, the day-care centre has to compensate for the lack of a natural environment in our society and civilisation. A spiritually fulfilling artistic design that is meaningful and comprehensible is necessary for this. The living space seized by the educators becomes a model and impulses one’s own creative powers.

Room Concept for the Crèche Children

The room should offer security, support and orientation, provide stimulation and impulses and have the character of a call to action. From the pedagogy, three zones result for the toddler area, which are to be designed differently, the active area, the care area and the rest/sleep area, divided into at least two rooms.

The movement area with stairs and ramps has a special attraction for children of this age.
The architecture must become a mirror of experience of the child’s own body in order to develop the senses properly and to calibrate them for life. For the crawling children, this space should be limited once again so that they do not get lost. Facilities according to Emilie Pickler offer further impulses to be active.

The care area as a protected zone, with nappy changing, should be well planned. This is the area where the child alone receives the attention of the educator. Everything should be placed in such a way that there are no distractions during routine activities. Does the educator have to lift the children on the changing table? With ten children, this is already a considerable burden. So, it is good if the older ones can already climb onto the changing table on their own with a small step. The child should be able to be changed lying down or standing up. The washbasin should be close by. The change of clothes and nappies are in the school baths under the changing table for each child, i.e. within reach. Warming lamp above the changing area for the little ones. If everything is well organised, the educator can concentrate fully on the contact with the child.

Photo Nappy-changing area closed and open

The sleeping and resting area should be muffled by fabrics and an acoustically effective ceiling and darkened by curtains or blinds. Each child has his or her own individual, protected sleeping space to be able to come to rest. This is very important for today’s children and can be achieved by designing children’s beds, sleeping bunks or platforms.

Room Concept for the Over-Threes

Mental self-life develops in role play, e.g. building, painting, handicrafts, preparing meals, eating together or listening in a story circle. The room forms a free-flowing envelope that demands self-activity. It should be divided into zones for the different activities. With today’s group sizes of more than 20 children, it is important that the individual groups do not disturb each other. The children must be able to immerse themselves completely in their own experience of their own spiritual development through imagination. These room divisions have a stronger effect if they are supported by designs on the floor plan and by different ceiling heights. It should be possible to adjust the brightness in the room in relation to the activities. For example, a completely different lighting atmosphere is required for the storytelling circle than for the area where the handicrafts workbench would be located.

How can architecture support the development of the child and the work of the educators? Here are a few comments on the elements of the room.

The floor must provide secure support so that the children can stand up. Then material and colour must be chosen. The most suitable material is cork flooring dyed with reddish oil. It is slightly elastic, warmer in surface temperature and easy to clean. Unfortunately, it is not as hard-wearing material and should be used with slippers or soft shoes. Linoleum flooring is an alternative for more demanding areas. The reddish brown or even green colour offers children a safe ground for development.

The walls are solid and immovable, supporting the ceiling and roof. They form the protective space for development. A fine plaster structure shows the materiality on the surface. However, it must not be too sharp grained. By forming rounded window reveals and wall edges, we have increased the perceptible solidity of the wall. The wall is the main carrier of colour and room colour mood. Through a wall glaze, we thus create a protective space that is open to the child’s development and conveys a sense of security. With a skirting board that matches the wall colour, the wall stands well and firmly.

The ceiling closes off the room at the top; it should protect but not oppress. A horizontal, straight ceiling often has an oppressive or sagging effect, especially if it is too low. This can be counteracted by making ceilings vaulted or even more sculptural. This creates a feeling of inner freedom and uprightness. However, it is important that the ceiling rests on the wall and is supported by it. If the glaze of the wall is also carried over the ceiling, this forms a good colour envelope for all activities. The ceiling is usually also the support for the acoustic measures.

The windows should not be too large and should have vertical formats or be vertically structured, then the uprightness can be experienced on them. The window parapet, preferably at different heights, closes the room and creates an intimate envelope. Without a balustrade, the room flows outwards. It is nice to have lighting on several sides, this increases the plasticity and sensuality. Bars in the windows let you experience the course of the sun through the movement of the shadows in the room. The different sill heights create protected zones on the floor as well as in front of the window. Low window sills invite you to play or sit on them, to observe what is happening outside, perhaps to dream after the raindrops. High window sashes, on the other hand, can only be operated by educators for necessary ventilation and creates security and allows the decorations to remain on the window sill. Movable coloured blinds and curtains can be used to control the lighting mood, intensity and colourfulness in the room, depending on the activity.

Light has a relationship to consciousness; it can be sunlight and artificial lighting. The way we deal with light has an important role to play in the mood of the room. In the light we wake up, we are out of ourselves with our senses. In order for the children to be able to develop in a protected way while dreaming, the light in the crèche area should be subdued, not too bright. The children should be able to concentrate on their physical development without too many distractions from the environment. After all, this is still about the body’s own perception.
For older children, the light should be adapted to their activities. This creates a tension between subdued, warm light for dreaming and listening to stories and cooler, more shadowy light for working.
Natural lighting is to be preferred. Artificial lighting should fully support and complement the quality. It is good if the lighting can be dimmed, even better if it can also change its light colour. As a substitute for incandescent light, we can use a combination of halogen and LED luminaires and thus control the light colour quality and intensity.

Colour

In any case, a colour concept should be developed for a day-care centre, which, like the architecture, is based on the needs. The colour concept enlivens and enhances the experience of the architecture. Here, colour has nothing to do with taste. Colour appeals to people in the emotional area and gives the rooms a quality of sensation. The choice of colour for the day-care centre results from the basic theme of the envelope and the use in this extended sense. For the group rooms, a free-form, envelope-creating basic colour scheme between pink and salmon colours should be chosen, which integrates walls and ceilings. In the corridors and cloakrooms, the colour scheme can give impulses through colour changes. After all, there is life and movement here.
A differentiated colour design is possible through the glazing technique. The colours are applied in several transparent layers of different colourfulness. In this way, a strong colourfulness can be created that is not oppressive. The wall surfaces appear lively and are strongly influenced by changing light moods. A variety of constantly new, invigorating sensory impressions are created. The changing incidence of light during the course of the day enlivens the colour effect of the glazing technique. The narrowness and expanse of activity and retreat areas are supported and intensified by the colour scheme, thus making the functional areas perceptible on all levels of perception.

The acoustics in the day-care centres have been neglected for years. The noise level with 24 children is actually only bearable with hearing protection. This became noticeable when the hearing loss of the kindergarten teachers increased. Especially for language learning, good intelligibility in the room is a prerequisite. But also, so that the children can pursue their various activities without disturbance and distraction. The easiest way to control the room acoustics is through an effective acoustic ceiling.

The Educator’s Workplace

We must not forget that the kindergarten is also the educator’s workplace. In addition to legal regulations and ordinances, their needs must also be taken into account. The workflow in and in front of the group room should be well organised so that there is no stress when working with the children. It should be designed in such a way that, if possible, there is no „no“ for the children, there must be a „yes“ for everything. The architecture should convey a positive mood. We have seen above how important the role model function of the educators is for development. Only happy, balanced educators can be positive role models! The architecture creates the shell for the social life of children and educators in which the art of education is lived.

Much of what has been touched on here can also be applied to the design of the outdoor areas. However, this is not the subject of this design.

Living Organic Design

Protection, security and space for development are therefore our starting points for design. Now we have listed many criteria for a day care centre design. The architect’s art is now to bring all these requirements with the realities on site, budget, building site, legal requirements etc. into a shape, a shape that does justice to the task of the day care centre. This must be done by an artistic impulse of the architect. In addition to fulfilling the listed criteria for enlivening sensory perception, something artistic, spiritual must also resonate through the design. Thus, as in the development of children, the above-mentioned points of view must change in a metamorphosis, just as in child development the forces and design impulses are constantly in metamorphosis and cause the life forces to vibrate. Through flowing forms in the floor plan, the life forces become an impulse on the movements through and in the building.
The development of the vertical and the animation through curves are important formal approaches to architectural design. Thus, vertical elements are to be emphasised in architecture, in façade articulation, entrance elements, window format, but also in furniture and fixtures. Through double-curved designs of ceilings and roofs, ethereal, living forms, which we also see in nature, come to life and transform and enliven architecture consisting of solid material. Through such a roof design, for example, protecting, which serves as an approach to pedagogy, can also become visible in the architecture. In this way, the child experiences the bodily formative forces at work in the architecture. The living organic design impulse can make a significant contribution to mastering this task, a spirit-filled design.

Today, it should be a matter of course that the choice of building materials, also with regards to future generations, should largely correspond to ecological, biological and sustainable aspects. However, these aspects must not be formative, but must serve the form that develops from the task.

Search for the Future Being

This article is intended to provide suggestions for individual design approaches. The framework conditions and requirements of the building tasks are far too different to be summarised in design rules or recipes. However, an awareness of the children’s needs and developmental aspects is a prerequisite for the success of the building task.
With this in mind, educators, parents, architects and all those involved must work together to move the building task forward and develop the individual criteria. Through this joint effort, forces will develop that will make it possible to experience the essence of the future as a spiritual impulse. In the creative process of the design, this essence can then show itself as an individual form. The children need openness so that they can develop the forces for their future. In order to do justice to this task, we must also design the architecture from these future forces.

This article was published in „M+A“, 85-86, 2016

All pictures by Martin Riker